Java Graph Application Trial
Finding some of the Java examples from the jdk distribution
inspired some combinational work to see if Java can be considered
to be a serious object oriented language and environment.
It has its share of strange properties, of which the absence
of pointer based mechanisms is one. Although there are good
(runtime) portabiblity reasons to only use non-machine-specific
pointers, it is sometimes hard for me to grasp the thought-model
that underlies the way Java interprets certain OO concepts, such
as the 'this', and its combination with 'super()', which I
understand easily contentwise, but not implementation wise.
A good Unix style manual, although PLEASE WITH the hyperlinks!,
and programmer oriented short overview would help. Including some of the
technical issues that are nw obscure from the docu, such as the
granularity of the threads how they are mapped on various
machine architectures, how are various well known concepts
given shape in the implementation (class/instance vars and functs
and how to cross reference them).
Then again, what
is there is not nothing, especially since it is for free, and
seems to offer most of what is needed to do serious graphics
and interaction programming. And the compiler seems to function
reasonably up to speed for an application like this.
More later, it is clear that an application like this
can be used as the basis for some of the things I've proposed,
since this works according to plan.